A great activity for everyone

Gone Fishing

A thrilling musical game of skill and rhythm where players become fishers or fish in a lively competition for capture!

Gone Fishing
By Jon Zajac

What is Gone Fishing?

The Gone Fishin’ icebreaker is a group game inspired by the board game of the same name, where the goal is to catch the most fish to win. This game is best suited for large to extra-large groups and requires players to frequently switch roles. It can be an ideal activity for events or parties with ample space.

The purpose of this icebreaker is to promote interaction, communication, and teamwork among participants while having fun. The game involves four fishers trying to catch as many fish as possible by getting a string with a pole into the fish’s hands, which are opening and closing to the beat of a rhythmic song. When a player catches a fish, the fish joins the fisher on their side of the room. The game ends when the song ends or all the fish are caught.

To win, players must listen to the beat of the music, move in sync, and pay attention to the most in-sync players to catch them easily. If feeling pressured, it’s better to relax and only throw the line when confident of catching something. In a colored version of the game, fishers must catch fish of the same color as theirs to win.

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Rules for Gone Fishing

  1. Choose a large open space for the game.
  2. Create four fishing rods with string and sticks.
  3. The length of the string should reach from the player’s waist to the floor.
  4. Select a song with a steady beat for the game.
  5. Gather all players in a tight circle.
  6. Choose four players to be the fishers, and the rest will be the fish.
  7. Fish open and close their hands to the beat of the music.
  8. Fishers must get the string safely into the fish’s hands to score a point.
  9. When a player catches a fish, the fish joins the player’s side of the room.
  10. The game ends when the song ends or when all the fish are caught.
  11. Players cannot touch the string in any way other than indirect contact through the fishing pole.
  12. In hard mode, players can only catch a fish of the same color as theirs and must catch all of their fish to win.

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Materials needed for Gone Fishing

  • Poles or sticks: You will need these to serve as the fishing rods for the game. Make sure they are sturdy enough to withstand some pulling.
  • String: This will be attached to the poles to create the fishing line. Ensure it is tightly secured and long enough to reach from the player’s waist to the floor.
  • Music player: A device capable of playing music with a steady beat is essential for this game. Make sure it has multiple rhythmic songs to keep things interesting.
  • Large area: Choose a spacious venue, such as a park or gymnasium, where all participants can comfortably move around. You may also use tape or markers to designate areas for younger players.
  • Tape (optional): This can be used to create markers or “x’s” on the floor to help younger fish players know their positions during gameplay.

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Setting up for Gone Fishing

To set up for the Gone Fishin’ icebreaker activity, you will need to find a large open space that can accommodate all the players. It is important to ensure that there is enough room for the participants to move around comfortably. Once you have chosen a suitable location, create four fishing rods using string and sticks. Make sure the string is securely attached and long enough to reach from the player’s waist to the floor.

If younger players are participating, you may want to use markers or tape to create designated spots for them to stand on, which can help them know where to sit and fill in. Additionally, select a few rhythmic songs with steady beats and have multiple options ready to change things up between rounds.

Keep in mind that the goal is to create an engaging and fun environment for participants to interact and enjoy themselves. By preparing a spacious area and setting up the fishing rods, you will have created a solid foundation for the Gone Fishin’ icebreaker activity!

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How to play Gone Fishing

  1. Gather the materials: Before starting the game, make sure you have all the necessary materials, including poles or sticks, string, a music player, rhythmic songs, a large area, and tape (optional).
  2. Choose a spacious location: Select a big open space where plenty of people can fit in. You will need enough room to accommodate all players comfortably.
  3. Prepare the fishing rods: Create four fishing rods using string and sticks, ensuring the string is tightly attached and won’t fall off when pulled on. Adjust the length of the string based on participants’ height.
  4. Select a song: Pick a song with a steady beat to play during the game. It may help to mark the floor with tape or Xs for younger players to know where to sit and stand.
  5. Form a circle: Gather everyone in a tight circle, choosing four players as fishers. The remaining participants will be the fish and can rotate roles throughout the game.
  6. Instruct the fish: Tell the fish to open and close their hands to the beat of the music playing.
  7. Catching fish: Fishers must safely get the string into the fish’s hands to score a point, with caught fish joining the fisher on their side of the room. The game ends when the song ends or all fish are caught.
  8. Observe safety guidelines: Players can get as close to the fish as safely possible but cannot touch the string in any way other than indirect contact through the fishing pole.
  9. Play hard mode (optional): Assign colors to players and fish, allowing each fisher to only catch fish of the same color. The game ends when a player catches all their assigned-colored fish.
  10. Winning strategy: Focus on syncing movements with the music, paying attention to the most in-sync players. If feeling pressured, take your time and cast your line only when confident. For color matching, visualize where all required players are before casting your line.

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Benefits of Gone Fishing

  • Encourages Teamwork: By working together to catch fish, players learn the importance of collaboration and communication in achieving a common goal.
  • Improves Listening Skills: Paying attention to the beat of the music and coordinating movements accordingly helps improve overall listening skills.
  • Boosts Confidence: Successfully catching fish and contributing to the team’s success can help boost players’ confidence and self-esteem.
  • Promotes Physical Activity: The game involves movement and physical activity, which can contribute to a healthy lifestyle.
  • Fosters Patience and Persistence: Waiting for the right moment to catch a fish and trying again when unsuccessful teaches patience and persistence.
  • Enhances Memory Skills: Remembering the location and color of target fish can help improve memory skills.
  • Provides Stress Relief: The fun and lighthearted nature of the game can provide stress relief and promote a positive mood.
  • Encourages Inclusivity: The game can be easily adapted for players of all ages and abilities, promoting inclusivity and accessibility.
  • Develops Hand-Eye Coordination: The act of maneuvering the fishing rod to catch fish helps improve hand-eye coordination.
  • Encourages Active Participation: By frequently switching roles, all players are actively engaged in the game and have an equal chance to contribute to the team’s success.

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Skills built with Gone Fishing

  • Teamwork: Playing Gone Fishin’ requires cooperation and coordination between the fishers and the fish, building teamwork skills as players work together to catch as many fish as possible.
  • Active Listening: Paying close attention to the beat of the music and adjusting movements accordingly is crucial for success in this game, helping to develop active listening skills.
  • Hand-Eye Coordination: The task of safely maneuvering the string into the moving hands of the fish requires good hand-eye coordination, which can be improved with practice.
  • Spatial Awareness: Players must be mindful of their surroundings and the positions of others in the circle, enhancing spatial awareness and spatial reasoning abilities.
  • Patience and Self-Control: Waiting for the right moment to cast the line and resisting the urge to rush can help players build patience and self-control.
  • Adaptability: Changing tactics or strategies based on the movements of the fish and the beat of the music encourages adaptability and quick thinking.
  • Color Recognition (for hard mode): Assigning colors to players and fish enhances color recognition skills, especially when trying to catch all the fish of a specific color.

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Why I like Gone Fishing

I enjoy the Gone Fishin icebreaker because it is an engaging group game that can accommodate large to extra large groups, making it perfect for events and parties. The game requires players to switch roles frequently, which keeps everyone actively involved and promotes interaction.

One aspect I appreciate about this icebreaker is its simplicity in terms of materials needed and setup. With just a few basic items like poles, string, music, and a large open space, you can create an exciting and dynamic game that will have players hooked (no pun intended). The option to add colored markers or tape on the floor also makes it easier for younger participants to engage in the game.

The rules of Gone Fishin are straightforward and easy to understand, yet they still allow for strategic thinking and teamwork. Instructing fishers to get as close to their targets as safely possible without touching the string creates a fun challenge that encourages players to pay attention to their surroundings and work together to achieve their goals.

I also like the optional “hard mode” feature, where players are assigned colors and can only catch fish of the same color. This added layer of complexity makes the game more challenging and engaging, as it requires players to think ahead and strategize which fish they need to catch.

Lastly, I appreciate that Gone Fishin encourages players to listen to the beat of the music and move in sync with one another. This promotes active listening and cooperation among players, making the game more enjoyable for everyone involved. Overall, the Gone Fishin icebreaker is a fun and interactive way to promote teamwork and communication in large groups.

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Tips for making Gone Fishing more inclusive

  • Tip: Use objects that are easy to hold and handle for all participants. Making sure the fishing rods and any materials used are accessible for people with different abilities can help ensure everyone can participate fully.
  • Tip: Provide clear instructions and demonstrate how to play the game. Using simple language and visual aids can help make the game more understandable for those who may have difficulty processing verbal or written instructions.
  • Tip: Encourage participants to take breaks when needed. This can help prevent exhaustion and ensure that everyone can participate at their own pace.
  • Tip: Be mindful of cultural differences and avoid using language or symbols that may be offensive or unfamiliar to certain groups. Making an effort to create a welcoming and inclusive environment for all participants can help make the game more enjoyable for everyone.
  • Tip: Consider providing options for players to choose their own role or level of involvement in the game. This can help accommodate different comfort levels and abilities, and ensure that everyone feels included and valued.

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Reflection questions for Gone Fishing

  1. What did you enjoy most about playing Gone Fishin’? This question can help participants reflect on what they found enjoyable or fun about the game, which can be useful for facilitators to understand what aspects of the icebreaker were successful.
  2. How do you think this game fostered teamwork and cooperation among the group? By asking this question, facilitators can encourage participants to reflect on how the game required them to work together and communicate effectively with one another.
  3. What strategies did you use to catch as many fish as possible? This question can help participants think critically about their own actions and decision-making during the game, which can be useful for facilitators to understand what strategies were effective.
  4. How did you feel when you were caught by a fisher? This question can help participants reflect on their emotions and reactions during the game, which can be useful for facilitators to understand how the game affected different individuals.
  5. What would you do differently if you played this game again? By asking this question, facilitators can encourage participants to think about how they might improve their performance or strategies in future games.
  6. How can we apply the skills and strategies used in Gone Fishin’ to real-world situations? This question can help participants see the relevance and applicability of the game to their daily lives, which can be useful for facilitators to reinforce learning outcomes.

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About the author

Jon Zajac

Jon Zajac

Founder & Chief Icebreaker

I started Icebreaker Spot because I truly believe that strong connections are the foundation of successful teams. I wanted to create a platform that would make it easy for people to find and share icebreakers and team building activities, empowering them to build trust, foster collaboration, and ultimately, achieve greatness together.

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